#include "stdafx.h"

#include "Sidey.h"
#include "GameEngine.h"

using namespace AGE;

Sidey::Sidey()
{
	
}

Sidey::~Sidey()
{
}


void Sidey::Update()
{

}

void Sidey::Init( const GameEngine* gameEngine )
{
}

void Sidey::Destroy()
{

}

void Sidey::Render( float interpolation )
{

}

void Sidey::OnKeyDown(SDLKey iKey) 
{
}

void Sidey::OnKeyUp(SDLKey iKey) 
{
}

void Sidey::OnMouseMotion(const Vector2D<Uint32>& iPosition, const Vector2D<Sint32>& iRelativePosition)
{
}

void Sidey::OnMouseButtonDown(Uint8 iButton, const Vector2D<Uint32>& iPosition)
{

}

void Sidey::OnMouseButtonUp(Uint8 iButton, const Vector2D<Uint32>& iPosition)
{
}
